Oliver Villar On Sep 8, 2010

Hi!! Some weeks ago, we talked about creating and transforming objects. Now is time to the edit mode and the basic modelling tools! :D




In this tutorial, we'll cover the basic edit mode (modelling):

- What is the edit mode?
- Enter and exit the edit mode.
- Selecting subobjects (vertices, edges and faces)
- Basic Modelling tools

Hope you enjoy it! In the next tutorial we'll use this technique for modelling some common objects :)

See you!

36 comments:

Anonymous said...

Great tutorial!

Are you thinking to create any tutorial about textures and material?

Oliver Villar said...

Yes, after modelling, I'm planning on making a tutorial about basic lighting, materials and rendering ;)

Adhir S. Pandit said...

Thanks for such a wonderful tutorial.

I was very confused about modeling in Blender, this tutorial really help a lot!

Oliver Villar said...

Thanks Adhir ;) I'm glad it was useful to you ;)

Anonymous said...

Great! Many thanks from Spain. A really professional tutorial.
Jose Maria

Oliver Villar said...

Glad you liked it, Jose María! ;)

PKHG said...

Very nice tutorial! Beginners should have to go through it ;-).

Anonymous said...

please... stop saying "it is a very interesting tool" we know that!

Oliver Villar said...

Sorry, I'll try, but... it's a very interesting tool! :)

Anonymous said...

what settings do you use for moving the view point?

Oliver Villar said...

:D I use to activate almost all the options that affect the navigating method:

- Auto Depth
- Zoom To Mouse Position
- Rotate Around Selection
- Global Pivot
- Auto Perspective

;)

Anonymous said...

Sweet thanks, that does seem to make navigation easier :)

Anonymous said...

I prefer to use a wacom tablet over a mouse when working, how would I get around not having a scroll wheel for loop cut divisions and soft selection sizing
Thanks
James

Anonymous said...

Thank you!

Anonymous said...

I tried using the loop cut, but instead of drawing edges across the whole plane like in the video, it only went in between two edges. See screenshot:

http://img146.imageshack.us/img146/5967/scrnsht.jpg

Oliver Villar said...

Well... for what I can tell... I think that you extruded that edges individually (Shift+E), this way the extreme vertices are on the same position, but not merged, and the loop cut cannot pass to the next one because they are not actually connected.

Try to single click on one of that extreme vertices, press G and move it around, if another vertex remains on the same position, then that's the problem ;)

So press A for selecting everything, press W for the specials menu, and click remove doubles... now loopcut should work properly :)

Anonymous said...

Great work keep it up I really enjoyed the tutorial.

Anonymous said...

u r the best

Anonymous said...

Thanks, it worked perfectly. Keep up the great work!

Oliver Villar said...

Thanks and glad it worked ;)

Anonymous said...

Oliver,

How do you get the little DOTS in the middle when your in edit mode, while editing the faces ?

Oliver Villar said...

You should get that dots when you are on face selection into the edit mode ;)

JC said...

Hi could anybody please help me?
I noticed that when I zoom in and I am close enough to the object, the pan and zoom becomes very very unsensetive and when I zoom in too much I have to make large mouse movements to move around my camera and theres even a zoom limit...
How can I turn this off?
Thanks

JC said...

Oh and I don't see the utility of Repeat Last... Instead of repeating the last action many times why not just select all faces and the size them all together?

JC said...

Oh and one more thing, sorry about all the questions.
When I select the 4 cubes and then extrude and click right mouse button, I don't get double vertices...

JC said...

Ohhh, I figured it out, I had proportional editing on...
Sorry for all the comments, great video :)

Oliver Villar said...

@JC: Don't worry :) About the first issue you mention... from time to time, press the . key on the keyboard, and it will center the camera on the selection. This way you won't have that problem, wich is caused by us zooming very close to the look at point of the camera :)

Oliver Villar said...

Sorry! I wanted to say the . key on the numpad ;)

JC said...

Gracias!
Oh and all your videos are great and have helped me very much

Unknown said...

Awesome. Thank you for these tutorials.

Twain said...

Hey, great tuts! I have one problem though, you talk about extrude individuals but the shift-E shortcut doesn't work and I can't find it in the input in preferences :s

Oliver Villar said...

Hmmm I've just tried and it seems that they've changed the function of that shortcut for adjusting the crease value :S

I think that I'll need to remake this tutorials when the stable release is finished :)

You can do it from the tools menu (T key on the 3d view).

Anonymous said...

Excellent tuts. One problem: Using the knife tool. It doesn't appear that "K" is the shortcut, or at least nothing happens when I press that key. I cannot find the knife tool either :S

Oliver Villar said...

What happens is that you must keep K pressed while you make the cut ;)

overkill said...

I'm you're new biggest fan. Just found you last night and have been watching all your old tutorials. Even these "beginner" tutorials clearly state every available option. I had no idea Shift-R existed! Your tutorials are very in depth. Something I haven't seen in my 5+ years of blendering. Excellent work! Thank you!

Oliver Villar said...

Thanks a lot for your VERY encouraging comments, overkill :) See you! ;)

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