Oliver Villar On Dec 7, 2010

Hello!
Well, it was about time of me releasing the second part of this tutorial :) On this one, we'll see how to add lighting to the scene and make a render.





What you'll learn:
- Add and tweak basic lights parameters.
- Setting up and lauch a render.
- Basic use of environment lighting and Ambient occlusion.

See you!! :)

34 comments:

Fabien said...

Thank you ! :)

Unknown said...

definitely a part 3 , with more advanced stuff :D

Unknown said...

how exactly the alpha render works?
i watched your tutorials and
i tried to render the default cube and select Render Menu- shadows- Alpha from Sky to Premultiplied and the render still shows the default cube the black background.

how can be done ?

Unknown said...

i realised that i had to enable RGBA in the output for my png file :D

Unknown said...

i finished watching the tutorial.
even though i've seen tons of tutorials i still learnt a couple of things.
so thank you very much and keep up the good work ;)
cheers!

Unknown said...

by the way, do you know how to use the GIMBAL transform orientation?

not local , not normal, not view, not global
just GIMBAL :|

Oliver Villar said...

Thanks for your comments, Alex :)

About the Gimbal orientation... I don't know much about it, never used it (yet)... :(

David said...

it would be nice to see a tutorial about lens flare

Darkfejzr said...

Hi, thanx for all your tutorials! - they are amazing. I am just wandering: how did you exactly set the camera view (I mean the turning on the black view-finder.

Linkedin Profile said...

Great work, thanks for that.

Anonymous said...

and what is the shortcut of render ? and changing the postion of your camera ?

Anonymous said...

Hi,
I have watched all of your tutorials and learned a TON! ;) I only got Blender three days ago and without these tutorials, I would have absolutly no clue how to do anything useful. Thanks a ton. Also, how do you pan the camera with the veiwfinder?

Oliver Villar said...

Thanks everyone for your comments, and sorry for being so late! :) That shorcut is so normal to me (I use it a lot in a daily basis xD) that I forgot to say how it was done!

For moving the camera from the viewpoint, there is a "feature" wich is called Fly Mode. The shortcut is Shift+F and from that, with the mouse wheel you can scroll to go forward or backward, and moving the mouse for orientation. Also, with middle click and moving the mouse, you can pan the camera ;) Then: Click to accept the movement or right click/Scape for going out of the Fly Mode.

Hope it helps!! ;)

Anonymous said...

Hi,
Can you also tell me if there is a way to center the camera veiw on the selected object?
(Not the rendering camera, the 3D veiw cam.) ;)

Thanks for all your help.

Oliver Villar said...

You can center the camera on the selected object by pressing the dot button on the numeric pad ;)

Anonymous said...

How can I look your tutorials?

Anonymous said...

How come your objects look so smooth my monkey is all blocky?

Oliver Villar said...

Because they have an applied subsurf modifier and the surface is smoothed ;)

Anonymous said...

Oliver,

How do I set my GPU to render my images instead of my CPU ? I have a strong card and its like going to waste if I don do it. Especially with the ray-tracing stuff.

Anonymous said...

I think I found something. LuxRender is a program that works with Blender, using Blender to export the renders.

Anonymous said...

Oliver,

I got LuxRender Working, but I cannot get the GPU + CPU working together. I looked over the http://www.luxrender.net/ forums and I found that it isn't possible to render using that option yet. However the CPU render method worked.

Example:

http://i324.photobucket.com/albums/k332/Vyache/RedGlassMonkey.png

Anonymous said...

Here is another monkey, with 1:47 Hour of render...

http://i324.photobucket.com/albums/k332/Vyache/Monkey-default.png

Oliver Villar said...

Wow, you are going pretty advanced, VyacheKan!! Gpu rendering, is not possible for now with Blender (as far as I know). Anyway, you can do it with external renderers. Luxrender is only CPU for now, but SmallLux is the GPU part of it still in development, maybe you'd like to take a look at it ;)

If you don't mind paying for software, you have Octane Render, and Thea Render (there are more options, but this two supports Blender pretty well :)

Good luck!

Anonymous said...

Yea...

Actually, I was able to do renders with GPU, but the animation wouldn't last past the 7th iteration of frame render. Meaning, something was wrong with the engine of my gpu constantly being shut off and on.

However I got it to work well with the CPU. My GTX650 supports LuxRender with Path Mode. I have support for OpenCl as well.

Here is my Animation:

http://www.youtube.com/watch?v=kq5Vpm5F2Lc

Enjoy...

Anonymous said...

Typo, GTX 465***

Anonymous said...

Here is another, but with small Lux

Anonymous said...

forgot the link... sorry
http://www.youtube.com/watch?v=Q020yPr_h9Y

Sharavsambuu Gunchinish said...

Woow, You rocks!!! very cool keep going!!!

Anonymous said...

Hi Oliver

The tutorials on the BlenderTuts site look great but I can’t seem to find the actual tutorials? By this I mean that I’m seeing the pages that describe the tutorials but from this point on there are no download links of any kind to take me to the actual tutorial. What am I doing wrong?

Many Thanks
Vincent

Oliver Villar said...

Hmmm... I don't know what's the problem... The tutorials are just embeded videos from vimeo, so they should work... if they don't, please, at the right side of this web, you have a link to the vimeo blendtuts album, maybe you can see the videos from there ;)

Sasha said...

Hey, Oliver!
Thank you very, very much for your tutorials. Everything is absolutely transparent and easy to understand. And special thanks for the acceptible speed of you voice comments - it's very important for foreigners.

Oliver Villar said...

Thanks, Sasha :) Glad the tutorials help you ;)

Scaro dJ said...

Jeje, todo este tiempo y no sabía que Fly Mode sirve para colocar la cámara... :P

Gracias, un saludo.

Oliver Villar said...

Bueno, es una de sus posibles funciones :P

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