Oliver Villar On Aug 11, 2010

Hello!

This time I come with a more practical tutorial requested by an user, and it's about how to render wireframes over solid meshes.



Things you'll learn:
- 3 different ways of rendering wireframes on top of solid geometry
Level of complexity: Medium

You can also download the .blend HERE

EDIT-------- UPDATE:

In Blender Artists forums, somebody told me that there is actually a fourth method, and I found it useful, so I decided to make a quick video for updating this tutorial :)



See you!!

8 comments:

Anonymous said...

Hello friend I already saw your tutos they great congratulations and I saw the 3dlowpoly too but i have a question your models are wonder full but in the page you have an animation 360º in wich you control the model rotation could you show a tuto about that???

Congratulations again...

Oliver Villar said...

Thanks ;) Well, in next tutorials I'll show you how to create a turntable, wich is a 360º turn video.

I don't know about proggraming, but in the web, what we did was to take a video of the turntable, and let the user change the frame with the slider ;)

Hope the explanation helps!

Arindam Mondal said...

Oliver, I would like to thank you for the efforts you have put into making these tutorials and this web-site (I like the look of this portal in particular - very clean, easy on eyes and intuitive).

Coming back to this wireframe renders tut, I would like to know more about than just 3D stills. For example, if you look at "Ben Dansie's Durian Application" (http://vimeo.com/5252715). How this is achieved in turntable rendered view, with fading effects or glow at times (I presume, that needs to be done in Compositor Node Editor)? Is it something to do with keying the textures and wireframe-overlay in difference frames and adjusting it in IPO curves? Can we have a tutorial on this (hope, I am not asking you too much) please?

Finally, I owe you a great debt of gratitude for your commitments towards open source and open content. I do believe in the same philosophy of giving back to community (or Blender Foundation in general). May be, when I start making a livelihood out of this wonderful piece of software I can fulfill my dreams someday. And yes, I would also like to know, how I can contribute by making 'user-friendly' tutorials on this site - because we all know.. by sharing, you gain more knowledge.

Thanks.

Oliver Villar said...

Hi Arindam!

First of all, thanks for your cumpliment ;)

Talking about the wireframes renders you ask... well, there are a lot of ways of doing it for sure. I will make some tests, and also, a was thinking (someone asked for it) about making a "How to make a turntable animation", for showing your models. I'll research about what you ask, and I'll try to explain it on that tutorial ;)

But for telling you something now... well, some different aproaches comes to my mind:

1- Make to renders, one with wireframes, and another one without them. Then mixing them into a video editor.

2- Animating the materials values: I've made a very quick test right now, and you can animate the alpha value of the wireframe material, getting that fading effect ;)

It's pretty easy, so I'll explain it on that tutorial about turntables ;)

About how to contribute to blendtuts.com (Thank you for your interest!:) I'll send you an email in later with some things that you should have in mind, so we are in contact to whatever you need for contributing ;)

Talk to you later and thanks again!

Anonymous said...

I like your accent dude, it is really cute ;)
r u dutch? :P
good work btw!

Oliver Villar said...

Hahah, thanks ;) I'm from Spain :D

Cheers!

Shokry said...

first, Thank you a lot Oliver, these are very good and useful tutorials;
but now I have some error downloading .blend file "either the file doesn't exist or was deleted" please fix it :(

Oliver Villar said...

Hi there Shokry!

It seems that the file on pasteall.org only remains for 5 months, so it expired. Thanks for your advice! The link is updated ;)

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