Oliver Villar On Aug 9, 2010

Hi!! I’m here with an introduction to the use of modifiers inside of blender 2.5.

But… I think that it will be more useful when you see the use of them on practical tutorials that are coming soon :)




Things you'll learn:
- How to use modifiers
- How some types of modifiers work
- Knowing how the order of modifiers on the stack affects the result
Level of complexity: Beginner

See you soon!

21 comments:

SNCH said...

Great work, again!!!
I'm sure you have in your mind making other tuts about materials, lightning and rendering... It is what rests to end a cool and complete introduction to Blender.
A tutorial about Yafaray would be great too. :D

Very good work!!! :)

Oliver Villar said...

Thanks, SNCH ;)

Yes, I have in mind to make that tutorials, but I will be doing them alternating with another "practical" tutorials, for a bit more experienced people :)

About yafaray... well, I thought about that too, and luxrender, but I'll do it when there is an "official" way to render with that external engines from 2.5, cause at this moment, as blender is already changing a lot of things cause it's yet a beta, there are no easy to use exporters and that stuff, so we'll need to wait some time for that :)

See you, and thanks again!! ;)

Anonymous said...

I add a cube and a sphere, add bool modifier to cube select the sphere as the object, select difference, but it does not work as you describe, it still renders both the cube and the sphere as objects, not the difference.

Oliver Villar said...

Well, the boolean is a modifier, so it only modifies the object to which you apply it. The object you select to intersect with it must be hidden, or just apply the boolean modifier and delete the second object :)

niad said...

When you used the array modifier to create multiple cubes you managed to select just one of these cubes. How do you do that? I seem to only be able to select the entire array.

Also I didn't understand what the bit with the Empty cube was and how you got the solid cube with the wireframe around it.

Oliver Villar said...

@Foxtox:

Hmmm Well, I don't remember exactly because I made this tutorial a long time ago, but it's not possible to select a single object inside an array, as you say ;)

The Empty cube is used by the array modifier as an offset reference, comparing the offset in location, rotation and scaling between the object with the modifier, and the empty ;) In the tutorial is explained how to do so (I think hehe).

Hope it helps ;)

Unknown said...

How did you create the empty cube ? I can't get the property chart up, not sure if that has something to do with it.

Oliver Villar said...

Well, you just create a normal empty, and then, with the empty selected, on the properties panel, you should have a menu for the empty (as the meshes have a mesh menu). The button should look as the three axys cross (If I remember ok ;)

Hope it helps!

Anonymous said...

Gotcha. Then what do you do with this axis ? How do you proceed to create zee cube ?

Oliver Villar said...

I mean that on the properties panel, pressing on the empty properties button, you'll get a little menu for selecting the type of the empty (cube, sphere, circle, axys...) and its size :)

Anonymous said...

Is this under display on the properties panel ?

By the way, I'm looking at the "object" in the properties panel. Also, I created an "empty" by using the "Add" its right next to lattice. This is right ?

Oliver Villar said...

Yes yes, ti's right. But look at this picture: http://blendermama.com/wp-content/uploads/2009/11/Fullscreen-capture-11272009-30426-PM.bmp.jpg

You're talking about the 3dview properties panel, the one you show and hide pressing the N key over the 3dview. But I'm talking about the "normal" properties panel, wich is the panel at the right border of the interface (on the image). There, you have some buttons with different functions, some of them are context sensitive, wich means that will change depending on the type of object you have selected.

If you select an empty,one of that buttons will be for the empty properties. That's what I'm referring on the latest comment ;)

By the way... I just remembered: the panel I'm talking about is the one where I manipulate the modifiers on the tutorial. But modifiers are just a subpanel on the properties panel.

Anonymous said...

No, I was talking about the one on the left. When I said object I was talking about selecting it from the properties panel. Meaning once I hover over properties on the left, I can choose like scene, texture and etc.

Now, did you add the vertices to the empty or did you change a setting ?

What did you add ?

Thanks!

Oliver Villar said...

I'm sorry but... I think you're talking about the outliner ¿? I just don't understand :S Do you know the basics of Blender 2.5? Interface and all that? If you don't, please take a look to the interface tutorial ;)

If not, I didn't add anything, it's just a setting on the empty properties, wich as I said, lets you select if you want the empty to be a cube, a sphere, an arrow...

Sorry! ;)

Anonymous said...

Okay,

I know this is the right place. Under the display function, do you toggle bounds to change the axis to a box ?

Anonymous said...

Oh I see,

Its under OBJECT DATA... I get to change the SIZE and the DISPLAY.

Anonymous said...

Good,

now I'm getting the same effect as you Oliver. Sorry for filling up your comments area with support questions.

Thanks for the help.

Robert said...

How do you edit those black lines when you 360 degreed that line, I go into edit mode but I can select the black lines. Good tutorial, if it were not for this one I would have just be messing around not knowing what I was doing.

Oliver Villar said...

Glad, you found it, VyacheKan! :)

Robert: Maybe you can try on the edit mode, but pressing Z for seeing only the wireframe, that way is probably easier to see the verts on the curve... Anyway... if the generated mesh is really messy and you are not able to see the original curve, you can turn off the modifier while you edit that curve ;)

Ross said...

just wondering If these tutorials can be downloaded?

Oliver Villar said...

You can download them from vimeo, or using downloadhelper extension for firefox ;)

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