Oliver Villar On Oct 11, 2010

Hi! A few weeks have passed since the last tutorial, I've been very busy... but here it is!





In this tutorial you'll learn how to model a few simple objects, so you can understand the workflow while modelling in blender.

I hope you enjoy it!

Happy blending!

61 comments:

Anonymous said...

Thank you. I started last week and i "devore" yours tutorials.

PLEASE.. MORE!! :D

Oliver Villar said...

There will be more soon! Thanks for "devoring" my tutorials haha ;)

Anonymous said...

Very nice tutorial, please make a lot tutorials like this one, it really helped me.
Thanks a lot.

Oliver Villar said...

I'll do! (or I'll try at least hehe ;)

Anonymous said...

The mirror modifier for the chair, Is going to the opposite not to the side. What do I do?

David said...

I love your tutorials they are incredible!! More please!!!

Jack said...

Great tutorials, I'm finding them incredibly helpful in slowly becoming competent at Blender.
Keep it up man!

laabo said...

Fantastic tuts! Thanks for it ;)

Anonymous said...

man, i just installed blender, and when i opened the interface i thought ''There's no way i'll ever understand this!'' but after watching some of your tutorials i think i'll understand it.
Thank you and keep up the great work!

Oliver Villar said...

Thank you! It's great to see that the videos are helping people! :)

Anonymous said...

On 7:23 you say: "Here on the top I am going to make it a bit sharper" but I couldn't understand how exactly you made it.
I tried cutting (Ctrl+R) but couldn't make it smoother. Did you use cutting or some other technique?

Everything else is great so far, you are a very good presenter :)

Anonymous said...

One more problem :)
On 15:35 when I add the cube, the previous three modifiers are affecting it. I tried to avoid it in many ways but I couldn't succeed. Do you have any idea how I can make the modifier affect only the chair?
Thanks.

100uo said...

I have solved my second problem. It happened because I added the cube while in Edit Mode :)

Oliver Villar said...

:D Well, the tecnique for achieving sharp edges with subsurface modelling is creating more than one loop on a very similar position, so them, when smoothed, look sharp. There is even another way, wich is increasing the crease value of the edge (Properties panel: N Key) ;)

Anonymous said...

Thanks a lot, man. Your tuts are great. I want to ask you just one more thing ... To comment more hot keys, or install some soft that shows, what keys you are pressing in real time. Because not always it is understandble, what keys you are pressing. (I have watched the interface tuts and other tuts with hot keys =) And also it helps to remember keys ... Thanks.

Oliver's student said...

Hi Oliver!

Since I am a total beginner I think your tutorials are just superb, thanks so much!

I have two suggestions I would like to make if I may?

1. If you could, in your videos mention more of the actions and shortcuts you are using to do something. I have been through all your videos and although I am getting myself acquainted with the shortcuts, it would be wonderful to just learn from your shortcut methods as you mention them.

2. I have noticed that like other people on this post, that mirroring the chair's arm rest did not work for everyone, so clearly there is a step missing?

Perhaps you could setup a forum on your site where after each tutorial, people can discuss your tutorial and take the burden off your shoulders of having to answer everyone's questions.

I realise you must be busy and I am eternally grateful for the awesome tutorials you're offering!

Many thanks.

Anonymous said...

recently i got a project from school to model something and found your website. i completely love it. if i may ask, can you make a simple and advanced water tutorial? otherwise keep up the good work!

From a blender noob

Oliver Villar said...

I agree with the keystrokes thing... I'll try to find a software that can do that ;)

@Oliver's Student: The mirroring problem... I think it was solved a few comments ago. When you aply a mirror, you need to keep in mind that it will take the object's pivot as the center for mirroring.

If you have more problems, please specify what happens or check in the tutorial if you are missing some step ;)

The forum... won't be possible for now, sorry :S

Oliver's student said...

Hi Oliver.

Thanks for getting back to me. I have downloaded all your videos by now and I noticed something you mentioned in another tutorial which may solve my problem :)

Thanks again for a sterling job! I'd love to know how many jobs you have created for other people just by doing these tuts.

Cheers and thanks!

Anonymous said...

I love your tutorials their awesome. You say cylinder funny :)

Anonymous said...

Hi, I don't understand the bit where you say 'face extrude' after selecting the faces on the top of the cylinder. Extrude doesn't seem to do it ...

Anonymous said...

It's called a frying pan. :D Just so you know.

Oliver Villar said...

Hahah! Thank you so much, the next time I'll know how to call it xD

Will said...

Hi Oliver. Could you make a rigging tutorial?

By the way, where are you from?

Anonymous said...

Oliver,

How do you model objects, from your head or some sort of picture as a reference ? How do I get better at this ? (Just practice right?)

Anonymous said...

Hehe,

Great Tutorial Oliver. My Fried eggs and pan came out great! I don think I can model by my self yet. Do you plan on which shapes make for better modeling particular objects ?

Oliver Villar said...

Will: In the future I'll make some rigging tutorials, yes ;) And I'm from Spain :D

VyacheKan: It depends... Sometimes I make some drawings first, using them as concepts, usually I use this approach for characters and all that.

When I just want to model a cup, for example... a common object, I model from my head ideas, but if I want a specific cup model, I better use some references photos of the real cup I want to model ;)

About your second question: Yes, I usually think which shapes I will need before start the modelling :)This is for deciding wich modelling method I'll use for it, or the primitive I'll start from...

Anonymous said...

Dude, you are amazing! I'll be waiting for more tutorials from you! Keep it up and more power!

Robert said...

Wow, heres my first cup.
http://i1142.photobucket.com/albums/n617/Blender1000/untitled.png?t=1293970478

Robert said...

Oops wrong link.
http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs762.ash1/165345_187573851255642_100000090861064_699277_2916875_n.jpg

Robert said...

Heres a pot I made.
http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs1385.snc4/163761_187578947921799_100000090861064_699370_4710364_n.jpg

Oliver Villar said...

Nice work, Robert! Keep it going :)

Anonymous said...

PLEASE HELP I HAVE BLENDER 2.49 and i really want to know how to get those useful menu sidebars around your 3d window.

THANKS
I love your tutorials

Oliver Villar said...

You'll need tio visit blender.org or graphicall.org. There, just look for the most recent blender 2.5 version (right now is 2.56). Good luck!

Anonymous said...

That was just awesome! I am switching from 3DS to Blender and this was exactly what I was looking for to get an initial feel for modeling in Blender.

Thanks a lot and keep up the good work!

Anonymous said...

what version are you using

Unknown said...

Again ... awesome tutorials. Your style of teaching is perfect. Thank you so much.

Oliver Villar said...

Thanks for your comments, kolban :) Glad you like the tutorials ;)

[v i a n] said...

you do a great tutorial, Oliver.
I'm a newbiee in Blender and you make me learn it very fast.
thank you for your good work.

Jon Lucero said...

Buen trabajo! :D Maravilloso. I still have lots to learn, though. I just started 3d modeling the other day.. :) Here's the very first thing I created after watching blendtuts video1.

http://img827.imageshack.us/img827/376/haussmall.jpg

Almost nothing is straight there and I didn't even know of the extrude function. Thanks to your tutorials, I do now! I'll create my cup tomorrow. :D Muchas gracias!

Anonymous said...

Emiliano:

EXELENT, BUT Do you could DO TO BE THE LETTERS THAT PRESS?

Anonymous said...

Oliver muy bueno el del huevo no crei que fuera tan facil xD.
Tengk una pregunta cuando armas las patas de las sillas y el respaldo
Se aeman por separado entonces ¿
como puedo hacer para juntar las patas
Y el respaldo asi cuando mueva (en object mode) las patas tambien
Se mueva el respaldo?

Oliver Villar said...

Sí, son objetos separados, como lo serían en una silla real. Puedes emparentarlos con Ctrl+P de modo que al mover uno de ellos el otro le siga ;) Más adelante haré algún tutorial sobre constraints.

Anonymous said...

Felicitaciones Oliver, excelentes los tutoriales, son de mucha ayuda y muy bien explicados, aprendi mucho mirandolos, espero que sigas asi, y que mas gente los aproveche como yo. Saludos desde Uruguay.
Pedro.
Espero el tutorial de UV 2, y el de constraints con ansias, una pregunta se puede crear un objeto a partir de otro?, por ej: tengo un cubo y lo separo en dos rampas, puedo hacer que las rampas sean objetos diferentes? Desde ya muchas gracias.

Oliver Villar said...

Gracias, me alegro de que te sea útil :)

Sí, se puede hacer. Selecciona las caras que quieres separar y pulsa P (separate), escoges la opción "Selection" (Creo recordar ahora de memoria que se llama así). Esto hará que las caras seleccionadas se queden en un objeto diferente.

Anonymous said...

I'm just 55 seconds into the tutorial. You say you prefer to scale it using... and then the cylinder starts changing height. Did you say a special prayer to the 3D gods to do that, or is there a secret handshake, and where do I learn the secret handshake? If there is another tutorial that comes first, can you number them, pretty please? I certainly appreciate the TON of hard work you have into these tutorials. At least put a caption stating what keys or mouse clicks you're using - it would be very beneficial. Again, THANK YOU for all your hard work - I'll come back to this tutorial when I learn the magic stuff.

Oliver Villar said...

Well, if you take a look at the logo on the tutorial snapshot, it's orange colored: that means that the tutorial is for users who already know the blender basics.

Before trying with this tutorials level, you can go to the Blender tutorials Tab, and look for tutorials with the green Blendtuts logo. The more down on the tutorial list, the more basic the tutorial will be.

There is a tutorial about creating objects that explains how to do that.

Please, understand that I cannot explain eeevery step on every tutorial ;)

Thanks!

Alessandro Sala said...

I'm really amazed by the quality of your tutorials: they're excellent! Keep up the good work!

@Oliver: I agree with the keystrokes thing... I'll try to find a software that can do that ;)

To display keystrokes, you could try this:

http://blenderartists.org/forum/showthread.php?t=181703&page=1

it' a python script specifically made to display keystrokes in Blender.

Thanks again for your work.

Oliver Villar said...

Thanks a lot, Alessandro!! I'll test it for future tutorials :)

And please, if you find another ways of showing keystrokes, let me know :D

Alessandro Sala said...

I tried the python script, but I found it has some drawbacks: it doesn't display multiple modifiers (i.e. Shift+Ctrl+A is displayed as Shift+A, but this can be fixed easily), and it doesn't display keys pressed while editing in interactive mode (e.g. if you press S and then press z to scale along the z-axis, z is not displayed).

So, I made some research and tried several tools, but in the end I think the simpler and most useful could be ShowOff:
http://www.donationcoder.com/Software/Skrommel/index.html#ShowOff
It creates a borderless always-on-top window displaying key presses and mouse clicks, and it is quite configurable (colors, font, window position, which keys to display and so on).

It is rather old, but it works well, at least on Windows XP. From your videos, I suppose you are using Vista or Seven, so you should try it to see if it works for you.

Oliver Villar said...

Hi again, Alessandro!! First of all, thank you very very much for taking care of this keystrokes stuff :D

I already tested it, and it works fine! On the next tutorials that I'll record I'll use it for sure! Thanks ;)

Alessandro Sala said...

I'm always glad to help.
By the way, you will have noticed that ShowOff differentiates between left and right modifiers and displays them as LShift/RShift, LCtrl/RCtrl and so on.
However, from what I know, in Blender there's no difference between left and right modifiers, so after a bit of investigation I found that you can change this behavior by editing the ShowOff.ini configuration file and replacing e.g. "LShift" and "RShift" lines with a single "Shift" line (the same for the other modifiers) and ShowOff will display "Shift" etc. for both left and right modifiers.
Hope this tip will be useful to you.

Oliver Villar said...

Thanks again, Alessandro!! :D I've been testing that stuff, really cool! :)

About the left & right modifiers... I tried to change the names, but I got some problems (It reported the modifier twice, like "Shift Shift"...). I'll try it again, but anyway, there isn't any problem on having them named like LShift or RShift :D

Thanks!! ;)

Alessandro Sala said...

Yes, this happens if you *rename* both "LShift" and "RShift" as "Shift".
You have instead to *replace* both "LShift" and "RShift" with a single "Shift", and you won't have this problem.

Here is an excerpt from my Showff.ini file:
------------
AppsKey
LWin
RWin
Ctrl
Shift
Alt
AltGr
PrintScreen
----------

Oliver Villar said...

Ah!! Then it's great!! I'll use it! Thanks a lot man! ;)

Jair Carlos said...

I can not use CTRL + R. The court only appears at the bottom of the cylinder. Can you explain step by step?

Oliver Villar said...

hmmm the process is:
1-In the Edit Mode, you press Ctrl+R
2-You position the cursor over the edge that you want the loop to be added in.
3-If you click and release, the loop is added into the center position. If you click and drag, you can slide the position of the new loop. It will be added on release.

But the manner in wich the tool adds a loop depends a lot on the mesh you are working with, and the topology. For understanding the tool, I recommend you to try it on a plane. Anyway, if Ctrl+R (LoopCut tool) doesn't add a loop where you want it... usually is because the topology on that area doesn't allow a loop to be created (in that case, you should add the loop manually, or retouch the topology so LoopCut can create it)

I hope it helps! ;)

Ross said...

How do I move the pivot point so I can Mirror the arm rest's properly?

Ross said...

Nevermind I found out, its set origin .

Oliver Villar said...

Glad you found it ;) Cheers!

Anonymous said...

i love your tutorials but there is one thing i had a problem in you said to select all the faces select the middle vertx ctrl .....i didnt get it ctrl and + into the number!!couldnt get it please help
BY THE WAY VERY GOOD TUTORIALS >KEEP EM GOING!!

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