Hello! A couple of weeks ago I published a video, featuring an interesting timelapse recording method (Cinematic Timelapse post).
I got a lot of tutorial requests on this method in forums, email, blendernation... and I wanted to make the tutorial before, but I've been moving to Valencia (Spain) and I've been veeery busy, but as promised, here it is!!
Some people asked for the glowing vertices and selections stuff. But that's made with a filter on the editing software, so I haven't go on that theme on the tutorial. Also, I'm sure it can be done with some tweaking on the Blender's Compositor :)
You can download Hypercam (The screen capturing software) from HERE.
I hope you like it, and soon we can see a lot of timelapses cooler than the one I made :)
See you!
Oliver Villar
On Nov 11, 2010
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21 comments:
Cool, I thought that might have been how the recording was done.
For anyone wanting to get the glow effect with the Blender composition nodes, it's quite simple. My node setup looked like this
The image input is just the output from the tutorial above. The glare node is what creates the glow, and the screen node puts the glow back over the original screen capture. Here's the result I got when I tried this last week: Cinematic Timelapse Attempt
(I used Blender's built-in screen capture function rather than an external program)
Thanks, Nathaniel :) Your video looks awesome! Good job, and with only blender tools :D
;)
Great tutorial Oliver, It will be very useful for future timelapses.
Salut.
Thanks, Blanch, if you make a timelapse with this technique, I would like to take a look at it :D
And... I just had an idea, would you like me to organize some kind of competition about cinematic timelapses, and publish the best ones here at blendtuts? :D
Just an idea...
That is so ingenious. I didnt know you could create a floating window like that. :) Thats incredibly handy for more things then one.
Thanks for sharing!
I hate it that I just couldn't figure out how you did it XD
I'm thinking you might make this into a trend of meme. Let's see if people embraces it (and I think they will, this looks awesome XD)
Thank you very much for very informative tutorial. The final thing made with your technique looks really awesome :)
Thanks again for sharing !
Regards
Demoniq
Thanks to all of you ;)
Thanks, Oliver! The good technique! Especially important that you showed the free cam.rec. program.
Thanks, Liquida ;)
You're moving to Valencia? Why? Speak spanish? Hehe. Hola Oliver :). Aquí por valencia no sé si hay muchas empresas dedicadas a CG la verdad. Yo estoy buscando pero son más potentes por Barcelona o Madrid.
Un saludo y que te vaya bien en Valencia.
BTW, great tutorial!
Вау!! Круто! Спасибо за туториал!:)) Очень интересно!
This is very helpful, but how did you do the more complex camera movements in your Alien Face timelapse? You manage to keep the camera always pointing at the place you are currently working on. HOW DID YOU DO IT? :D
Thanks to all of you!
@Will: I did it... just the inverse way :D I animate the camera... and then I work just in the area where the camera is looking at ;)
Thank you so much Oliver, I could not for all the money in the world figure out how you did this. I thought every moving vertex was animated, a whole lot of work in other words :P
Still you gotta be pretty quick at modeling if you want to record something like this.
But never mind that, this is still one of my favorite Blender tuts EVER!
Thanks again and please keep making these kick-ass tutorials :D
Thanks for your comment!! :D Glad you like it ;)
Hey Oliver, I am really happy you did these tutorials. Just after a few days I was able to make this little animation.
http://www.youtube.com/watch?v=dCoT14fcagE
Most of the stuff I used I've learned here from you :)
Thanks!! I'm glad you learned something from my tutorials :)
That animation is quite complex! Good job!! ;)
Oliver, not only is the technique amazing, but you are a 3D genius. My brain hurt just thinking about being aware of the camera position (on another monitor) while modeling! I can't believe you did it all in real-time without getting distracted & confused working on something that the camera couldn't see. You are amazing!
(also, I'd like to see more examples of using empties and parenting in your tuts. For the camera movement, I would have tried to make a camera path, a track to constraint, or something more complex than parenting the camera to an empty. It's quick, simple, and effective. Simple tricks like that are priceless.)
Glad you liked it! :D On future tutorials I'll talk about rigging, but I need some time, and go step by step :) For now I'm finnishing the basic modelling and texturing tutorials, so in the near future, I'll start with rigging and animation :)
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